unarr/internal/cmd/player_session_registry.go
Deivid Soto e4373454ba feat(transcode): tonemap HDR sources to SDR (zscale-gated)
HDR (HDR10/HLG/Dolby Vision) transcoded to SDR came out washed-out and
desaturated because the filter chain never tonemapped. buildHLSFFmpegArgsAt now
inserts a zscale linearise -> hable tonemap -> BT.709 chain after the scale and
before format=, but only when the source is HDR and the ffmpeg build has zscale
(FFmpegSupportsZscale, cached). Builds without zimg keep the old behaviour
(plays, just desaturated) instead of erroring.

It's a CPU filter, valid for every encoder here: the decode hwaccel deliberately
leaves frames in system memory (no -hwaccel_output_format), so zscale runs ahead
of format=/hwupload exactly like the existing scale filter. Verified on a real
4K HDR10 file — vivid colour and deep blacks vs the washed-out baseline.
2026-05-31 23:01:09 +02:00

99 lines
3.1 KiB
Go

package cmd
import (
"context"
"sync"
"github.com/torrentclaw/unarr/internal/config"
"github.com/torrentclaw/unarr/internal/engine"
"github.com/torrentclaw/unarr/internal/library/mediainfo"
)
// playerSessionRegistry tracks per-session cancel funcs for active in-browser
// HLS streaming sessions. Each session lives only as long as its ffmpeg
// process; the registry exists so duplicate sync responses don't double-spawn
// the same session and so daemon shutdown can drain.
var playerSessionRegistry = &playerSessionRegistryT{
cancels: make(map[string]context.CancelFunc),
}
type playerSessionRegistryT struct {
mu sync.Mutex
cancels map[string]context.CancelFunc
}
func (r *playerSessionRegistryT) has(sessionID string) bool {
r.mu.Lock()
defer r.mu.Unlock()
_, ok := r.cancels[sessionID]
return ok
}
func (r *playerSessionRegistryT) add(sessionID string, cancel context.CancelFunc) {
r.mu.Lock()
defer r.mu.Unlock()
r.cancels[sessionID] = cancel
}
func (r *playerSessionRegistryT) remove(sessionID string) {
r.mu.Lock()
defer r.mu.Unlock()
delete(r.cancels, sessionID)
}
// cancelAllPlayerSessions cancels every running session. Called on daemon
// shutdown so the ffmpeg children and SSE consumers exit cleanly.
func cancelAllPlayerSessions() {
playerSessionRegistry.mu.Lock()
cancels := make([]context.CancelFunc, 0, len(playerSessionRegistry.cancels))
for _, c := range playerSessionRegistry.cancels {
cancels = append(cancels, c)
}
playerSessionRegistry.cancels = make(map[string]context.CancelFunc)
playerSessionRegistry.mu.Unlock()
for _, c := range cancels {
c()
}
}
// buildTranscodeRuntime resolves the ffmpeg/ffprobe binaries + config knobs
// for the HLS streaming pipeline. Failure to resolve a binary returns a
// runtime with empty paths so the caller can short-circuit instead of
// launching a transcoder that will immediately fail.
func buildTranscodeRuntime(ctx context.Context, cfg config.Config) engine.TranscodeRuntime {
if !cfg.Download.Transcode.Enabled {
return engine.TranscodeRuntime{Disabled: true}
}
ffmpegPath, errF := mediainfo.ResolveFFmpeg(cfg.Library.FFmpegPath)
ffprobePath, errP := mediainfo.ResolveFFprobe(cfg.Library.FFprobePath)
if errF != nil || errP != nil {
return engine.TranscodeRuntime{Disabled: true}
}
hw := engine.HWAccelNone
switch cfg.Download.Transcode.HWAccel {
case "auto":
hw = engine.DetectHWAccel(ctx, ffmpegPath)
case "nvenc":
hw = engine.HWAccelNVENC
case "qsv":
hw = engine.HWAccelQSV
case "vaapi":
hw = engine.HWAccelVAAPI
case "videotoolbox":
hw = engine.HWAccelVideoToolbox
case "none", "":
hw = engine.HWAccelNone
}
return engine.TranscodeRuntime{
FFmpegPath: ffmpegPath,
FFprobePath: ffprobePath,
HWAccel: hw,
Preset: cfg.Download.Transcode.Preset,
VideoBitrate: cfg.Download.Transcode.VideoBitrate,
AudioBitrate: cfg.Download.Transcode.AudioBitrate,
MaxHeight: cfg.Download.Transcode.MaxHeight,
// Tonemap HDR→SDR only when this ffmpeg build has zscale; otherwise the
// filter would error and break playback, so HDR plays untonemapped.
TonemapHDR: engine.FFmpegSupportsZscale(ffmpegPath),
}
}